Īnd so the most common possibility would be to make a zone of limitation between the players 1 and 2 (like ARK and CONAN) the made of limited the zones it is on this would be more difficult level exploration and farm, but contrary to ARK and CONAN who are very vague, so much possibility, the ability to build a base to two and do the exploration to two will not be a torture (while ARK was really difficult to do with this barrier) because subnautica used when even a logical continuation, we explore a point A which makes us discover a point B then C etc etc. you imagine the players 2 built his base player 1 by exploration and teleported paf? error.Īnd the fact that the player 1 can do actions without the players two is also an error in the fact that subnautica is also an open world with the farm, the craft, the build. If the player 1 does an action in world of warcraft, the player 2 will be able to do it, in subnautica, if the player 1 makes an action triggering a radio call, the two players will also receive this call and will not be able to do this action since it will have already been done, the ship did not explode two time! That's why Halo for example (but it was simple it's an FPS!) and the story is one-sided, so during each important action the missing player was teleported.Įxcept that we can not do that in subnautica. Simply there is a major problem in the world of multiplayer (except mmo which makes them hideous level realism) is the action. I'm going to use a translation software because there are too many details to provide and I do not have the capacity, but see you, the problem is not that the game did not do for the multiplayer on the contrary, it is made for, and it is possible to do, this mod proves it.
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